Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future.
Working on our render team, your primary focus will be on implementing, extending, and maintaining the various core render systems of our in-house engine Snowdrop™. As a render programmer you will be part of a very committed R&D team working with multiple hardware platforms. You will be expected to work in collaboration with other programmers, artists and testers to craft high quality, scalable solutions that bring Snowdrop and its various titles to an even higher visual and performant standard.
This attention to detail when it comes to the correct abstraction structures, and most concise separations, has enabled Snowdrop to become very scalable and performs well on multiple platforms. More precisely, you will work in areas such as Raytracing, MeshShading, Volumetric atmospheric effects, other topics within Lighting & Shadowing, Tone-Mapping, PostFX, Texture & Geometry Streaming, and also investigating critical issues such as GPU-hangs and exciting rendering bugs.
Enthusiasm and dream of creating efficient and aesthetic computer graphics, and doing that by placing attention to high quality and elegant C++. You are self-motivated and value quality in everything you do and have a good attention to detail. You are creative and delight in overcoming technical limitations and solving difficult problems. Have an awareness on new developments in APIs and Hardware, so that we can predict and make the right decisions about what is available in the public 2-3 years from now.