In this role you will help to explore latent representations for digital media. This includes textures, materials (as commonly used in real-time computer graphics) and 3D geometry. The goal is to train deep latent representations for all common media formats used in real-time rendering. A follow-on goal is to combine these latent representations through multi-model learning techniques so that new content can be generated through a human operator supplying approximate examples in the form of text and other digital media.
Ireland Data Science Developer Python Developer Unity Technologies