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Design, implement, and maintain gameplay systems collaboratively with Engine, Art, and Design teams to create a state-of-the-art open-world simulation. Tackle macro and/or micro...
Lead the team responsible for developing and adapting our internal tools and systems both in Polaris and to support projects across the group. You will cover day to day tools...
Developing and executing detailed test cases to validate the functionality, accuracy, and efficiency of new and existing software applications; Identifying, documenting, and...