Engine Programmer [Beyond Good And Evil 2]

Engine Programmer [Beyond Good And Evil 2]

Ubisoft

Mainz, Germany

JOB DESCRIPTION

As an Engine Programmer on BGE2 you will share responsibility for developing and maintaining low-level systems and overall architecture. Currently, this role has a strong focus on the topic of physics but it can branch out in other areas of engine programming too.

What you will do:

  • Work on multiple platforms and in areas such as memory management, loading, streaming, physics and platform specific systems
  • Work as part of our feature teams, including but not limited to technical health and quality of life improvements
  • Experience in the design and implementation of various game systems
  • Work closely with other Programmers to help them achieve their Goals
  • Work with precision and care on our systems and frameworks
  • Provide the technical foundation for features
  • Maintain and extend the existing engine and frameworks, safeguarding and improving stability
  • Work on identifying and improving existing systems and identify new opportunities
  • Analyse, support and improve the performance of our features
  • Work on the architecture of our features, keeping long-term maintainability and scalability in mind
  • Work with the lead team on improving game stability and performance

QUALIFICATIONS

What you bring:

  • Strong skills in C++
  • Good understanding of multithreaded code
  • Expertise in performance optimization techniques
  • 3+ years of professional experience (at least one released title)
  • Strong ability for analysing and extending existing code
  • Good English and communication skills
  • Self-direction and motivation
  • Ability and desire to work as a team player
  • Bachelor’s degree in computer science, computer engineering, physics, mathematics or equivalent experience is a plus
  • Practical Experience with Physics Engines is a plus
  • Practical Experience with Havok is a plus
  • Experience with Console Development and Optimization is a plus

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