Senior AI Programmer (NPC Locomotion)

Senior AI Programmer (NPC Locomotion)

Activision

Warsaw or Malmö

In this role, you will be responsible for driving and implementing AI behaviors, as well as developing core AI framework.

As a member of the Engineering department, you’ll work closely with content teams to push our gameplay systems to new heights of fun and visual fidelity, creating new systems and leverage existing ones to realize AAA-quality gameplay.

You’ll help us by…

  • Taking ownership of the motion planner system for AI characters including crowds, critters, and wildlife.
  • Collaborating with animation, gameplay and AI programmers in developing robust and scalable AI systems.
  • Working alongside our design and content teams to develop new AI characters.
  • Providing mentorship to, and helping grow, less experienced engineers.

You’re awesome because you have…

  • 5+ years of professional game AI engineering experience.
  • Implemented a game AI motion planner in a shipped AAA title.
  • Understanding of animation systems (blend trees, state machines, motion matching).
  • Understanding of navigation and pathfinding problems and solutions.
  • Understanding of game AI decision systems (behavior tree, goap, HSM).
  • Very strong knowledge of C/C++ programming including several advanced topics such as multi-threading, atomics, runtime optimizations and similar.
  • Strong 3D math background.
  • The ability to collaborate and thrive as part of a creative team.
  • Creativity in problem solving and a positive, respectful team-first attitude.
  • Organization methods and the capability to meet deadlines.
  • Comfort with self-critique and accepting outside feedback.
  • A habit of regularly playing and understanding modern video games.

Bonus Points for...

  • ​Familiarity of physics middleware (PhysX, Havok).
  • 1+ AAA shipped games.
  • Experience with scripting languages.
  • Enjoyment of playing a variety of video game genres and titles.

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