Senior Software Engineer - Rendering

Senior Software Engineer - Rendering

EA - Electronic Arts

Stockholm, Sweden

Responsibilities

  • Develop and maintain cross-platform graphics hardware abstraction layer for the Frostbite Engine;
  • Develop and maintain tools to ensure high quality experience for render engineers using Frostbite;
  • Work closely with game team engineers and the Frostbite rendering team to enable and deliver new rendering features;
  • Define and drive low level performance profiling and optimization initiatives on multiple platforms.

Qualifications

  • Bachelor Degree in Computer Science, Math or related field;
  • Strong C++ knowledge with at least 7 years of professional programming experience in real-time rendering;
  • Experience working in rendering for multiple shipped titles on current-generation consoles (PS5, XBSX, PC);
  • Knowledgeable of modern cpu/gpu hardware architecture;
  • Significant experience using a low-level graphics API (DX12, Vulkan, console, etc.);
  • Significant experience with Graphics Debugging Tools (Pix, Renderdoc, console, etc.);
  • Deep understanding of memory management and multi-threading with related debugging and optimization experience.

Bonus Qualifications

  • Professional experience working on Device Drivers;
  • Professional experience developing graphics debugging tools/utilities/visualizers;
  • Ability to develop shaders in HLSL or GLSL;
  • Test-driven development experience;
  • Significant experience using source control systems (p4, git) in large code bases.

Performance Competencies (Non-Technical Skills)

  • Attention to detail with respect to correctness and testability, beyond what is normally expected of code that might ship in one game or in one studio;
  • A drive for continuous improve to development processes and productivity;
  • Humble, eager to learn more and thrives in a learning culture;
  • Strong written and verbal communication skills.

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