Senior Generalist Programmer
People Can Fly
Warsaw, Poland
Job Description
Core:
- Propose, implement and own tasks and features in a timely fashion.
- Provide regular updates to the production.
- Collaborating with PCF Technology teams to integrate and develop shared components, and augment stability/features of shared modules.
- Consider the performance of the work that you do.
- Breakdown your own tasks, update your progress, ask questions and raise issues to relevant stakeholders as well as proposing solutions when needed.
- Work closely with Principal and project Architect to implement high quality features and code, proactively identify and address risk with the team.
- Proactively participate in code reviews to share knowledge and learn from other team members.
- Occasionally support Lead in recruitment projects with HR collaboration.
- Stay informed of best practices and technical solutions used at the company.
- Work with QA teams to define testing requirements for new and existing features.
Generalist:
- Creating, changing, adapting, or refactoring systems as required in cooperation with other Engineers.
- Profiling and optimizing within these areas: Game and Editor performance and memory.
- Work on various areas of code/systems to help cover any potential gaps where help is needed.
- Enabling PCF technical systems on the project side.
- Create design documentation according to Team Standards.
- Work with lead and principal developers to identify opportunities for improvements in development process or architecture, proactively identify risks and propose and implement mitigating solutions.
Qualifications
- 6+ years experience working in console/PC games.
- Involved in the production cycle of at least 1 title.
- Excellent primary programming language skills (C++).
- Strong verbal and written communication skills in English.
- Good knowledge of Source Control and Code Review tools (Swarm, Perforce, Git, etc.).
- Good knowledge of Project Management Software (JIRA, Confluence, etc.).
- Good knowledge of Profiling Tools ( PIX, Razor, Unreal Insights etc.).
- Good Unreal Engine knowledge.
- Ability to work autonomously.
- Ability to adapt to and work with a variety of systems.
- Ability to diagnose problems and make quick and accurate decisions.
- Ability to write solid, reliable, efficient code.
- Experience with profiling and optimization.
- Good communication and team attitude working with game developers from all disciplines.
- Good mentoring skills.
- Strong verbal and written communication skills in English.
Nice to have:
- Experience with other languages.
- Experience working with multi-threaded systems.
- Experience working on multiplayer games.
- Strong Math Skills.
- Strong familiarity with Engine, AI, physics, animation and gameplay code in general.
- Experience working on consoles.
- BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.).
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