Expert Gameplay Engineer
Activision
Warsaw or Malmö
As an Expert Gameplay Engineer, you will drive innovation and quality in our gameplay systems, from the code itself, right up to what delights and entertains our players with the gamepad in their hands. You will collaborate closely with engineering, content and design teams to deliver solutions that push the boundaries of what's possible in gaming.
You’ll help us by...
- Owning and driving gameplay systems and contributing to the tooling and scripting systems to support them.
- Actively collaborating with design and content teams to learn and understand their needs.
- Supporting colleagues and leading the charge to maintain excellence in contributions to our technology and culture, enthusiastically seeking out help, code reviews, and advice.
- Mentor other engineers in engineering and gameplay system development.
You’re awesome because you have...
- 7+ years of experience, or equivalent education/work experience.
- Solid knowledge of working and debugging in C++.
- A strong understanding of one or more of a variety of areas in gameplay technology such as
- Player control of vehicles.
- Player character and camera controls, with an eye for visual quality.
- Weapon, damage and ability systems.
- Cinematic, quest or narrative systems.
- Inventory, loot and stat driven systems.
- Strong communication skills for sharing ideas clearly at a range of technical levels, learning from others, and giving meaningful feedback.
- Strong mathematics skills, including proficiency with trigonometry, and linear algebra.
- Experience collaborating across disciplines, from gameplay engineering and animation to design and technical art.
- A strong desire to iterate and gather feedback from colleagues, with a positive drive to improve the quality of the features you own.
- An appetite for playing modern video games and breaking down the technical ideas behind what feels “good” for a player.
- Experience shipping AAA titles.
Bonus points for...
- Familiarity with gameplay systems in a multiplayer game environment.
- Familiarity with gameplay animation systems and concepts such as motion matching, IK and finite state machines.
- Experience with physics middleware systems, such as Havok and PhysX.
- Experience interacting with scripting systems to expose functionality in collaboration with technical design teams.
- Experience working with or contributing to in-house engine development.
Don't forget to mention EuroTechJobs when applying.