Wargaming is looking for a Render Developer to join our Game Engine Development team. This position includes working on development of a cross-platform game engine which is written in C++.
What will you do?
Implement new and improve existing graphic features
Refactoring, code optimization, fix graphic bugs
Writing code according to code style
Creation of tech documentation
What are we looking for?
2+ year of experience in commercial C++ development
Experience in any graphics API (DirectX, Vulkan, OpenGL)
Experience in writing shaders (GSL, HLSL)
Basic knowledge of linear algebra (vectors, matrices, quaternions)
Experience in creation of own 3D demo applications or creation of own engine
Knowledge and experience in working with debugging and profiling tools (Nsight, Renderdoc, PIX etc.)
Understanding the graphics pipeline and GPU architecture
Practical knowledge of DirectX 11/12/Vulkan
Don't forget to mention EuroTechJobs when applying.