Software Engineer: Netcode

Software Engineer: Netcode

EA - Electronic Arts

Stockholm, Sweden

We are looking for a Software Engineer with experience writing highly performant, maintainable code in C++. We find added value in candidates with expertise in actively optimizing game engine performance and developing netcode and networked gameplay features. We believe that you are a team player who is eager to work as part of a passionate, tight-knit team. You have the ability to identify the small changes that make a big difference. You are open-minded, embrace change, and you lead by example. As a Software Engineer focused on Netcode, you will be a key part of providing a truly enjoyable gaming experience to our players by ensuring that the gameplay networking in our games is efficient, responsive, and robust. You will be working in a small team with a focus on game server performance, netcode, and networked gameplay systems, ensuring that Battlefield delivers the responsive, large-scale multiplayer experience our players expect. As part of DICE and with a close collaboration with Frostbite and the rest of EA, you will be working alongside leading industry talent in one of the largest game development communities in the world. Your ideas and implementations will change how DICE creates games and will often impact the rest of EA through direct contributions to the Frostbite engine.

Responsibilities

  • Support game teams with solving netcode related issues.
  • Analyzing and optimizing the bandwidth and latency of networked game features.
  • Investigating areas where the netcode can be improved.
  • Increase responsiveness of networked gameplay features.
  • Extend the tool-chain for analyzing and debugging gameplay network issues.
  • Advise and guide designers when building and improving networked game features.

Requirements

  • A minimum of 5 years relevant work experience.
  • Self-driven with a strong sense of quality.
  • Experience with multithreaded software development in C/C++.
  • Solid understanding of client/server architectures in games.
  • Knowledge of networking fundamentals such as replication, authority, prediction and correction.
  • Experience building performant and scalable networking features or systems in a game context.
  • Understanding how to build game features that are resilient to real world packet loss and latency.
  • Having a keen eye for responsiveness and correctness in networked multiplayer games.

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