Lead 3D Programmer [Beyond Good And Evil 2]

Lead 3D Programmer [Beyond Good And Evil 2]

Ubisoft

Mainz, Germany

JOB DESCRIPTION

Beyond Good and Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As Lead 3D Programmer, you lead the 3D programming discipline within the Mainz mandate and own the technical direction for rendering and real-time 3D features developed by the team. You manage and mentor a team of 3D programmers and act as the primary 3D expert for these features, working closely with production, engine, and content teams to ensure alignment and high-quality delivery.

What you will do:

  • Lead and mentor a team of 3D programmers, providing technical direction and feedback
  • Define and drive the technical vision for 3D programming and rendering systems
  • Act as the primary 3D point of contact for stakeholders, communicating progress and risks
  • Plan, prioritize, and assign 3D tasks, including estimation and risk assessment
  • Make key architectural decisions to ensure performance, scalability, and visual quality
  • Contribute hands-on to complex or high-risk 3D features and code reviews
  • Promote knowledge sharing and best practices across the 3D team to prevent silos and bus-factor risk
  • Support engineers’ technical growth by challenging assumptions, increasing ownership, and encouraging responsibility beyond comfort zones

QUALIFICATIONS

What you bring:

  • Experience leading or mentoring programmers in a 3D or rendering-focused environment
  • 5+ years of professional experience in game development with strong 3D focus
  • Excellent C/C++ skills and experience with real-time rendering systems
  • Strong knowledge of 3D APIs, shaders, and rendering pipelines
  • Solid understanding of CPU/GPU/memory performance trade-offs
  • Strong communication skills and ability to work with international teams
  • Experience with multi-platform development
  • Experience developing or extending rendering engines or low-level 3D tools

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