As a Systems Software Engineer, you will help push our primary systems and shared engine into the future. Ou systems engineers maintain a broad view of the game and engine systems and look for ways to improve performance, utility, and capabilities for our players and workflow enhancements to our development team;
We are looking for passionate engineers who enjoy prototyping and planning, collaborating with other engineers, and building systems (often applying other systems), workflows, and capabilities that allow us to work smarter to bring substantial improvements to our game;
You will report directly to Development Director.
Responsibilities:
You will work with design and other engineers to provide feedback and then create clear and estimable technical designs;
You provide tested and high-quality technical implementations that meet requirements;
You have awareness of how technical implementation impacts performance and memory budgets;
You look for ways to increase team efficiency through tooling or workflow enhancements;
You contribute to core EA technologies in an architecturally sound way to promote collaborative development efforts.
Qualifications:
Experience with the development craft and show interest in systems-level work;
Understanding of C++ language, best practices, and architectural considerations;
Experience with parallel programming considerations, resource management, and hardware architecture;
Experience in engine development;
3 years of experience with C++;
Understanding of x86 assembly;
Experience with performance and memory profiling tools;
Experience in embedded systems;
Experience in job-based architectures;
Communicate well with non-technical partners.
Don't forget to mention EuroTechJobs when applying.