Senior Full Stack Engineer

Senior Full Stack Engineer

EA - Electronic Arts

Stockholm, Sweden

What a Senior Software Engineer does on EA's Game Server Hosting team:

Reporting to the Director of Engineering, Game Server Hosting, your primary responsibility will be to influence the architecture and design of our containerized software and services infrastructure, then guide the delivery of those designs. Most of your time will be spent working with your teammates, planning and creating high-quality services and systems that power and support EA games and their dedicated game servers. You will contribute to the growth of the entire team through active participation processes such as mentoring and code reviews, promoting best practices both internally to the team and externally with partners.

Here are some other activities we expect of you:

  • Develop creative solutions that address customer requests, deliver new features and fix defects;
  • Collaborate with customers and product owners across teams and time zones to create designs that balance priorities and requirements and can be broken down into clear execution plans;
  • Develop well-tested code that follows peer-reviewed coding standards;
  • Guide the debugging of complex and hard to reproduce problems and contribute to post-mortems for unsuccessful releases;
  • Communicate, and enforce our quality processes, coding best practices;
  • Enhance EA's engineering capabilities through tracking of industry, segment, and technology transformations;
  • Support and mentor other team members through advice, coaching and educational opportunities and impart, design, and debugging skills to them.

The Next Great EA Software Engineer needs to have:

  • 10+ years fullstack commercial development experience;
  • Expertise with one or more web development frameworks - React, Angular, VueJS;
  • Expertise developing RESTful web services or gRPC services at Internet consumer scale;
  • 3+ years hands-on domain experience in cloud operational infrastructure and services;
  • Experience working on high traffic services and scalable systems, multi-threaded design with a complete understanding of an OO language;
  • Experience working within one or more public cloud providers (AWS, Azure, GCP);
  • Firsthand use of scaling technologies such as memcached, queuing;
  • First hand experience in all phases of a modern service development lifecycle, including requirement definition, architecture, technical development, debugging, testing, troubleshooting, product release, and live operation.

Bonus Experience Points:

  • Proficiency with Golang;
  • Experience with Kubernetes as an orchestration system for large numbers of workloads (1000+ pods in multiple regions);
  • Familiarity with game engines and game software development processes;
  • Engineering Collaboration software - JIRA, GitLab, GitHub, or Confluence.

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