This position, with the title of Software Engineer, is part of the Frostbite Quality - Build Farm team and reports to the Engineering Manager. Frostbite is the engine that powers EA's games: award-winning titles like Battlefield, FIFA, Dragon Age and Need for Speed all harness the power of Frostbite to achieve outstanding visuals and immersive gameplay.
The Build Farm team provides the infrastructure and services required by Frostbite's CI, validating hundreds of code changes every day. In our team, you will manage and scale a global farm with on-premise and cloud components. You will set up and debug build and test automation on multiple games, platforms, and even prototype hardware. You will develop monitoring systems to reduce manual intervention to a minimum. You will turn complex problems into reliable, scalable and secure solutions. You will be a superuser of git, Perforce, Jenkins, VMware, cloud and open source. Working with software, quality, and systems Engineers, you will make efficient development workflows possible. You will share your code and best practices with DevOps engineers across EA.
We're a small team with a great deal of trust, which means that you'll learn multiple technologies, and will become the domain expert in many new areas for Frostbite.
As a member the larger Frostbite Quality & Development Services team, you will belong to a globally distributed team with development centers in Stockholm (Sweden), Vancouver (Canada), Bucharest (Romania) and Guildford (UK), to name a few.